Single versus multiple lifetimes — how to Rust

Ly Channa
4 min readApr 24, 2024

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In Rust, using single versus multiple lifetimes in a program revolves around how complex your requirements are for managing the scope and duration of references within your code. Here’s a breakdown of the main differences and considerations for choosing between using a single lifetime and multiple lifetimes:

Single Lifetime

In Rust, using a single lifetime for multiple references is often necessary to ensure that the compiler understands the relationships and constraints between those references in terms of their lifetimes. Here are some scenarios where you might use a single lifetime for multiple references:

  1. Multiple References to the Same Data: When you have multiple references to the same data, you can use a single lifetime to indicate that all of these references must be valid for the same scope. This helps avoid data races and ensures that all references are valid as long as the data they point to is valid.
  2. Function Parameters: When defining a function that takes multiple reference parameters, you might want to enforce that all references live at least as long as a certain scope. This is particularly useful when the references are related or interact with each other within the function. For example, comparing two slices for equality would require that both slices live for the same duration.
  3. Structs with Multiple References: If you have a struct that holds multiple references, using a single lifetime parameter can enforce that all the references in the struct are valid for the same duration. This is crucial for maintaining data integrity and avoiding dangling references.
  4. Return Values Dependent on Multiple Inputs: When a function returns a reference that is derived from multiple input references, using a single lifetime for the input references can help you ensure that the returned reference is valid. The compiler needs to know the minimum lifetime of all input references to safely infer the lifetime of the output reference.

Here’s an example in Rust that illustrates using a single lifetime for multiple references in a function:

fn longest<'a>(x: &'a str, y: &'a str) -> &'a str {
if x.len() > y.len() {
x
} else {
y
}
}

fn main() {
let a = "Hello";
let b = "World";
let result = longest(a, b);
println!("The longest string is {}", result);
}

Multiple Lifetimes

  1. Flexibility: By using multiple lifetimes, you can specify different lifespans for different references, which increases flexibility. This allows you to describe more complex relationships and constraints between the lifetimes of different references.
  2. Complex Use Case: Multiple lifetimes are useful when functions or structures deal with references that do not naturally have the same lifespan. This is common in cases where data comes from different sources or when the return value’s lifetime should depend conditionally on certain inputs rather than all of them.
fn select<'a, 'b>(condition: bool, x: &'a str, y: &'b str) -> &'a str {
if condition { x } else { y }
}

3. In this incorrect example, attempting to return 'y' with 'a' is not possible without adjusting lifetimes, showing the need for flexibility in lifetime annotations.

4. Clarity and Safety: Multiple lifetimes enhance the clarity of how data is accessed and manipulated, ensuring safety by making the developer consciously define and manage the scope of each reference. This is particularly important in concurrent or multi-threaded contexts where data integrity and access patterns must be carefully controlled.

5. Complex Structs: When defining structs that hold references to different data sources with varied lifespans, multiple lifetimes clarify and enforce how long each reference is valid.

struct Processor<'a, 'b> {
header: &'a str,
body: &'b str,
}

Here, header and body can come from different sources and have different valid durations.

Max number of lifetimes

The practical number of lifetimes you should use in a given context depends significantly on the complexity of your data relationships and the safety requirements of your code. Rust doesn’t impose a strict limit on the number of lifetimes you can define, but the practical considerations usually revolve around maintainability, readability, and the inherent complexity of the codebase.

Practical Considerations

  1. Complexity Management: More lifetimes increase the complexity of your code. Each additional lifetime requires the programmer to carefully track and understand the interactions between multiple lifespans, which can become challenging as the number of lifetimes grows. Therefore, while Rust allows you to use as many lifetimes as necessary, it’s advisable to keep the number minimal to maintain clarity.
  2. Code Readability: Excessive use of lifetimes can make the code harder to read and understand, especially for those who are new to the language or to a particular codebase. It is often beneficial to refactor code to reduce the number of lifetimes used, perhaps by changing the design or by using owning structures (like Vec<T>, String, etc.) instead of references.
  3. Common Use Cases: In most practical scenarios, you’ll find a few lifetimes sufficient. Commonly, functions or structs with two or three lifetimes can manage most complex relationships needed in everyday programming tasks. Beyond that, consider if your design can be simplified.

Examples of Practical Usage

  • Functions with a few references: Functions often use multiple lifetimes when they need to return a reference that is tied to one of several input references. For example, selecting from two different input slices based on some condition might require two distinct lifetimes.
  • Structs with complex relationships: Structs that encapsulate more complex relationships between their fields might require multiple lifetimes. This is especially true in scenarios involving borrowed data from different sources.

Refactoring for Simplicity

When you find yourself using many lifetimes, it might be time to consider whether the design can be simplified:

  • Encapsulating complexity: Sometimes, it’s possible to encapsulate complex lifetime logic within smaller, more manageable components. This can involve creating more focused structs or helper functions that abstract away some of the complexity.
  • Using owning structures: Where appropriate, replacing references with owned data types (like Box<T>, Vec<T>, or String) can eliminate the need for lifetimes altogether, at the cost of potential extra memory usage or clone operations.

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Ly Channa

Highly skilled: REST API, OAuth2, OpenIDConnect, SSO, TDD, RubyOnRails, CI/CD, Infrastruct as Code, AWS.